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gameological:

"In the 2000 game, the biggest threats are oppression and harassment from authority figures. In the 2008 game, bullying and toxicity threaten to destroy the culture from within. The kids of World are placed in a direct competition that can only have one winner, forcing them to view each other as threats. They also have to contend with the Reapers, older teenage enforcers who target players for sport. In World’s vision of Shibuya, kids their own age are a threat, and the older kids are a source of fear and persecution instead of guidance and support.”

For Our Consideration: Two ultra-hip Japanese games of the 2000s showcased youth culture’s uplifting power

Do you have doubts about life? Are you unsure if it is worth the trouble? Look at the sky: that is for you. Look at each person’s face as you pass on the street: those faces are for you. And the street itself, and the ground under the street, and the ball of fire underneath the ground: all these things are for you. They are as much for you as they are for other people. Remember this when you wake up in the morning and think you have nothing. Stand up and face the east. Now praise the sky and praise the light within each person under the sky. It’s okay to be unsure. But praise, praise, praise.
Miranda July, The Shared Patio 
I think we go well together. I like being with you because I’m never bored. Even when we’re not talking, even when we’re not touching, even when we’re not in the same room, I’m not bored. I’m never bored. I think it’s because I have confidence in you, in your thoughts. Do you understand? I love everything I see in you, and everything I don’t see. I know your faults, but as it turns out, I feel as though your faults go well with my qualities. We’re not afraid of the same things. Even our inner demons go well together! You, you’re worth more than you show…
Anna Gavalda, Someone I Loved (via observando)
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